The irrefutable trend is that the window of opportunity of 'selling digital copies' (e.g. iTunes, Kindle etc) is rapidly closing, at least in most developed countries. The next, and very much already-present opportunity is to sell access to the 'cloud of content' and to provide added-value services i.e. content-related experiences.
Once we embrace that the users - the people formerly known as consumers - can no longer be relegated to just being passive 'buyers of copies' we can investigate how they may want to pay for everything else, as w
In these scenarios, if I am a legitimate user, I would also gain valuable context because I pay for access (whether with cash or with attention). I would gain engagement, conversation, relevance, personalization, meaning... i.e. really valuable benefits to me as an individual, not just as a dumb, anonymous recipient of free zeros and ones. I won't get these benefits from Rapidshare, BitTorrent or some drop-box on the Net, because it is stripped bare of everything that really matters to me. This is the key to the future of monetizing content, and it will take many different shapes and forms depending on the content, and the culture that surrounds it. Sell and package access to everyone - don't focus on selling copies to those very few that still want them.
In music, it is very likely that streaming-on-demand (including the temporary buffering i.e. offline playing of those streams) will be 'feels like free' i.e. bundled and packaged by 3rd parties, while the context and those many added values and upselling options will not. If I want a high-definition version of my favorite opera or that David Sanborn concert at the Blue Note from last night I should be able to buy an irresistible premium package that provides it. If I want to share my personal play-lists, ratings and comments with my Facebook friends, and get access to their content, I should be able to add the 'social network option' to my package, for a no-brainer price (see iPhone apps!). If the price is right and the perceived value is high, I'll buy. Just ask the games industry how that works.
Now magine if a download of a song would cost only $ 0.10 - would anyone still bother to scour the web to find badly
If you agree that the sharing of content cannot really be stopped (if you haven't gotten around to that yet, just consider the 100s of unauthorized streaming-on-demand services), and that therefore the value of a mere digital copy of content will invariably decline, we must urgently re-think how we address the issue of monetizing access and sharing, and what we can do to create and nurture those new values - the New Generatives - that will replenish those that used to be derived from being able to control distribution. As part of this, the metrics of the music industry need to shift from getting a c
Lower the price of legal access to the point of unanimous excitement, use open standards that work for everyone, everywhere; bundle and package as attractively as you can (then: repeat). Remove all reasons that your users may have to avoid the toll-booth, and thereby side-step the conversion to 'paid'. The lower the hurdle for legitimate usage and paid engagement, the less you will have to worry about 'competing with free free'.
No comments:
Post a Comment